Showing posts with label Week 5. Show all posts
Showing posts with label Week 5. Show all posts

Sunday, October 24, 2021

Game Vision Statement

Introduction:

Image from gamelust.com

Zombie slayer is a top down view shooter action packed game for the pc ran by unreal engine and is based on current times in the year 2025 and is played during an apocalyptic time on earth that is overrun by flesh eating zombie hordes and you are one of the last survivors on earth slaying all zombies in sight with all the weapons you can find and master using in combat hoping that one day you come across survivors that you can build a community with and get rid of this treacherous nightmare of a world.

Description:

You are an average college student that goes to bed one night expecting to wake up for college but instead finds himself waking up in a apocalyptic world and to discover shockingly that you may be the last survivor out there but it’s possible there’s still people out there so using the weapons you have you find yourself picking away at the undead in the hordes that they come upgrading your weapons day by day in the hopes that you find people out there normal like you and with the hopes that you can build a community with the people in the future and bring back normality in some way so that's your end goal as a player and that's what keeps you fighting everyday hoping that by the end of it all you find other people in this world so its worth giving a damn about anything anymore, through the variety of weapons you find you can only use one at a time so you have to choose wisely for the weapons you dedicate your time to when you kill zombies you obtain brainbuck's which in turn you can use for upgrading the weapons you want to make them stronger or look better. After slaying so many enemies you also have a special ability which allows you to 360 degree spin and shoot in all directions for a certain time frame which will prove to be very useful along your journey , Be aware that along the way zombies may increase in size or speed so you have to make sure you expect the unexpected at all times because in this world you could find anything and it might not be only zombies that you find and have to kill so remember that!


Background:

ZombieSlayer is a game inspired by Grand Theft Auto Chinatown wars and Dead ops arcade in Call Of Duty below are tow links that include game-play from both of these outstanding games and is what inspired us to create our project ZombieSlayer.


Dead Ops Arcade: 

https://www.youtube.com/watch?v=vvvxumw_Jp8&ab_channel=TheMoZProject


Grand Theft Auto Chinatown Wars: 

https://www.youtube.com/watch?v=cRaZkqIRA3A&t=5s&ab_channel=GTASeriesVideos


Key features:

Shoot your way through an action packed post apocalyptic world with nonstop combat and slaying everything in sight to succeed and survive another day.

A party game that can be played with friends in the effort to see who can set the new high score or get the farthest.

Easy and user friendly controls to get the hang of but gets increasingly more difficult as the game goes on.

 A challenging but fun experience for all to enjoy and keeps you wanting more.

Advanced AI so the zombie hordes may outsmart you at times.

Arcade graphic style feeling like a game on an arcade game and has a great feel to it and brings back the old arcade vibes when playing on arcade machines years ago which is a great throwback for many players to feel and we are most certain you will appreciate that.

Brainbuck's can be used for upgrading your weapons in a certain way through your journey changing either the style of your weapon or the overall power of it.

Top down camera angle gives off satisfying combat and a good angle for slaying your enemies and seeing everything around you which is what makes our game unique and challenging along the way.

A 360 degree spin option for your player to shoot in all directions simultaneously this being a special ability earned in game by slaying zombies over a certain period of time.

Hardcore soundtrack enhancing the gaming experience and adds a satisfying atmosphere to the games combat being mostly hard rock music which can add a heroic and slaying feel to the experience during combat.

Genre:

ZombieSlayer is an action packed post apocalyptic shooter arcade retro styled game.

Platforms:

ZombieSlayer will be available on PC to begin with but will expand to future platforms in the future the first one being smartphones but will eventually become available on all platforms for everyone to enjoy.

Unity Tutorial 03

This week doing the unity tutorials was definitely more challenging than the previous weeks, which is to be expected, but I enjoyed it none the less. Learning different things like spawning items and learning how to implement prefabs was cool and had some elements that I may incorporate into my own game when I start creating it.

A difficulty I had during these tutorials was the coding. I understood everything being done, but sometimes I would have to fix my coding to see where I messed up, and most of the time it was just a small letter or I forgot to close a bracket, something simple that I would need to look out for and fix.

Other than that, I flew through the tutorials and enjoyed expanding my skills further on unity. As always, I look forward to furthering my skills even more in the future. I enjoy moving up higher in unity and learning the more difficult tasks as we go through the weeks.

I also hope to see more things that I could possibly implement into my own game because it intrigues me and motivates me to want to master the method in Unity so I am more prepared when I start creating it.

Image from unity.com

Thursday, October 21, 2021

Games MDA

The first article was an interesting read for me as I have never heard of the term "MDA" before so it as interesting to be introduced to it and learn about it, I like how all link together the fact that the dynamic works to create aesthetic experiences and that mechanics can also be involved with both the aesthetics and the dynamics. It was a confusing article to read at first but when you read more it starts breaking down each step and how each works and also giving examples for you to help you understand more. "MDA" to me seems like a deeper learning and understanding of designing a game and breaking it down through different steps and methods while also focusing on the players view as well as the designers.

This video gave me a much better understanding of a MDA and how it all comes together as one Mechanics are in game things that can happen if a players wants it to or sometimes a player has no control over, Dynamics happen when multiple game mechanics combine to make game dynamics happen and then lastly the game aesthetics happen when the mechanics and dynamics are created and merged together, the aesthetics are things like submission, Fear, Excitement etc it is mainly what the player feels when playing the game. The video was especially helpful as I learn better from watching and hearing someone explain it and it interests me a lot more most of the time.

I am definitely going to check out more of this persons videos as I learned a lot form watching his one about the MDA and it gave me a better understanding of it.

Learning about "DDE" was fascinating because it showed basically a better version of "MDA" through this article and how it overcomes some of the weaknesses that "MDA" has.

I like the formula "MDA" I thought it was a very interesting topic to learn about and I enjoyed learning about it and this makes me want to learn about other game designing formulas in the future.

Through learning more about game design its made me realize that the players perspective is just as important as the designers perspective in most ways.

Image from slideplayer.com

Project Progress

Image from wallpaperflare.com This week is the final project task for my 2D game that I created and called Knight trials I had a lot of fun ...