Showing posts with label Week 8. Show all posts
Showing posts with label Week 8. Show all posts

Sunday, November 21, 2021

First Playable

For this week working on my project, I dialed back on putting details into my project because I want to leave that until near the end of my game, so this week I focused on my game mechanics and how I’m going to implement them for the player and enemies in my game.

I put my players and zombies into my game area and positioned my camera where I wanted it to be for the players' view, which is top-down. I made materials for my player and zombies so I could rule them out and distinguish between them both.

After all that, I added in my player-controller script and started working on how my player moves through the game area, which has proven to be a bit of a tricky task, but I am getting a lot of inspiration from the unity unit that we did, which was Unit 2, because it has the player view I am looking for and I knew when I did that tutorial that I would take a lot of inspiration and help from it. But I'm getting there. The hardest part of my player's movement is allowing him to move around the whole map rather than only a bit of it.

So I have my project planned out and will work on key parts of it every week. Next week I’m going to work on my enemies and the spawn management for them and work on having them spawn in the way I want them to, which I don’t think will be that hard to accomplish, but so far it’s all going well and surprisingly enough, I’m having no difficulty with the script coding. So the unity tutorials were great practice for sure.

My own screenshot from unity

Friday, November 19, 2021

Unity Tutorial 07

For unity this week, there was a lot of coding involved, like using our scripts and adding loads of different floats and commands. That’s what I noticed anyway. I feel this one was one of the most script-based tutorials that has come up, but that’s a good thing because it allows me to get more used to all the different things that you can put into the scripts. If I’m being honest, it can become very confusing trying to remember all the different things, but that’s why with practice it will come to memory more often and before I know it, I will be able to use them more often and actually know what they do off the top of my head.

I didn’t find anything difficult this week, but learning about how to add power ups was great because it is something that I’m most likely going to add into my game, but instead of a power up, they might be weapons floating around the environment, so now having done these tutorials, I will probably be looking back over them and trying to see how I can incorporate some of the methods into my own game, which I look forward to doing.

Overall, I enjoyed the tutorials this week, especially because they showed me how to do things that I actually wanted to learn for my own needs.

Image from i.pinimg.com

Thursday, November 18, 2021

Game Fun

This weeks reading task truly made me realize that fun is so much more of a broader term then we think especially while watching this video and that we all have our own meaning of the word fun especially in gaming terms, Gaming has a lot of different versions of fun and can be different for everyone someone could find a competitive game or environment fun or someone else could find a chill and laid back game fun where a lot of it may be based on scenery and taking in how the game looks or others rather play party games where they are co op and interact with people is what they find fun but my point from all this is that as these weeks go on I learn more and more about what a game needs and how much game designers look into the players perspective and how important it is to think about because a lot of things are just created depending on what the designer wants but in gaming it’s much more then that. 

This article explains a lot more about the meaning fun and how there are different versions and groups of it and about all the definitions on it as well. Who knew there could be so much to do with simply one word there is so much more involved and its so much deeper then many think which is awesome in my opinion.

This channel will be another one that I will be watching from time to time because as I have said in some of my previous posts I like keeping tabs on all of these channels about game design and watch over them because of how interested I am in the career.

Image from mobilefreetoplay.com

Project Progress

Image from wallpaperflare.com This week is the final project task for my 2D game that I created and called Knight trials I had a lot of fun ...