For this week working on my project, I dialed back on putting details into my project because I want to leave that until near the end of my game, so this week I focused on my game mechanics and how I’m going to implement them for the player and enemies in my game.
I put my players and zombies into my game area and positioned my camera where I wanted it to be for the players' view, which is top-down. I made materials for my player and zombies so I could rule them out and distinguish between them both.
After all that, I added in my player-controller script and started working on how my player moves through the game area, which has proven to be a bit of a tricky task, but I am getting a lot of inspiration from the unity unit that we did, which was Unit 2, because it has the player view I am looking for and I knew when I did that tutorial that I would take a lot of inspiration and help from it. But I'm getting there. The hardest part of my player's movement is allowing him to move around the whole map rather than only a bit of it.
So I have my project planned out and will work on key parts of it every week. Next week I’m going to work on my enemies and the spawn management for them and work on having them spawn in the way I want them to, which I don’t think will be that hard to accomplish, but so far it’s all going well and surprisingly enough, I’m having no difficulty with the script coding. So the unity tutorials were great practice for sure.
| My own screenshot from unity |