Showing posts with label Week 7. Show all posts
Showing posts with label Week 7. Show all posts

Saturday, November 13, 2021

Prototype

At first, I was not sure how to go about starting my project but then I just went ahead and started it because it was only the first time starting my creation and things can be changed or altered at any time in the future.

To start off, I just created my whole project file in Unity and saved it where I wanted to on my computer.
 
There will be two levels in my game. The first will be a very short level in the main character's room, and the second will be where all the game-play takes place and the action begins.

I decided to start thinking of ideas for my second level considering that will be the main part. I first thought about what I wanted the ground to look like because my games player view will be top down so the ground is basically my scenery throughout the game so I made a ground in my hierarchy and sized it to my liking. Then I downloaded a free texture on Unity Asset Store I then added it to my project and chose the texture that I wanted on my ground for the game which I may change in the future.

After that I added weapons that I might allow the player to pick up during the game to use on the enemies so I downloaded a 2D weapon pack on the Unity Asset Store and just added a few in to see how it looked.

My project so far is just trial and error and is just to get a possible feel of how I want my level to look and to then make progress after that is achieved.

My own screenshot from unity

I am having difficulty finding out how to add two levels into my game, so I will need to do more research on this as it may be a difficult thing for me to do at my current skill level with unity.
 
Everything at the moment is just trial and error. Each week I will bump into many different challenges along the way.
 
Each week I will work on different parts of my game, so for example, next week I will learn how to implement two levels into my game and edit both of my levels to my liking. I want to focus on creating the area for my levels before I progress onto the actual game mechanics.

Unity Tutorial 06


Image from gamedevdrops.com

This week's unity tutorials were very fun to do as they were more or less adding the finishing touches to the game that we have been working on in the tutorials for the last few weeks.

Learning how to use and edit character animations was interesting as it was something new to grasp and get used to, but it was fun to add in animations for the character.

After the animations, the tutorials went through adding different effects like explosions or dirt effects, which was again a cool thing to see because these are some things that I might consider adding to my own game.

Adding in music was a nice touch because I was wondering when we would learn how to do that because music is very important in gaming because it sets the tone for a lot of most games anyway.

The challenge at the end was tough, but it's always good to test my overall skills on unity, and it's rewarding to get it done because I get a feeling of accomplishment and satisfaction after I complete it, which is always a plus.

Every week that I do these tutorials, I am always looking out to see things that I might add to my game or what might look good in my game and if it would work.

Thursday, November 11, 2021

Games Decisions

This week's reading task mainly covered the flow in game design and was a very interesting topic to me because I can relate to it quite a lot in all my years of gaming. I’ve experienced it all and can see flow theory throughout many of the games that I have played. This video was by far my favourite, as he explained the flow theory in game design and broke it down for me to understand. It showed that flow state should be going on throughout the whole game, starting at the players' skill level and gradually increasing, but sometimes creating an anxious flow state for the player or adding spikes here and there in the flow. In my opinion, flow state is very important because it will determine how much time or how long the player spends playing the game, so flow state should very much be considered when designing a video game.

The articles this week were cool to read as well the most interesting one though was this study carried out on Game flow experience among Thai university students as the methods used and results they ended up getting was very cool to read about. I like studies because they show proof of things and show results that help out a lot. 

In the future I am definitely going to check out more of these videos on this youtube channel because I very much enjoyed the video to watch this week.

Image from www.gamedeveloper.com

Project Progress

Image from wallpaperflare.com This week is the final project task for my 2D game that I created and called Knight trials I had a lot of fun ...