At first, I was not sure how to go about starting my project but then I just went ahead and started it because it was only the first time starting my creation and things can be changed or altered at any time in the future.
Saturday, November 13, 2021
Prototype
Unity Tutorial 06
| Image from gamedevdrops.com |
This week's unity tutorials were very fun to do as they were more or less adding the finishing touches to the game that we have been working on in the tutorials for the last few weeks.
Learning how to use and edit character animations was interesting as it was something new to grasp and get used to, but it was fun to add in animations for the character.
After the animations, the tutorials went through adding different effects like explosions or dirt effects, which was again a cool thing to see because these are some things that I might consider adding to my own game.
Adding in music was a nice touch because I was wondering when we would learn how to do that because music is very important in gaming because it sets the tone for a lot of most games anyway.
The challenge at the end was tough, but it's always good to test my overall skills on unity, and it's rewarding to get it done because I get a feeling of accomplishment and satisfaction after I complete it, which is always a plus.
Every week that I do these tutorials, I am always looking out to see things that I might add to my game or what might look good in my game and if it would work.
Thursday, November 11, 2021
Games Decisions
This week's reading task mainly covered the flow in game design and was a very interesting topic to me because I can relate to it quite a lot in all my years of gaming. I’ve experienced it all and can see flow theory throughout many of the games that I have played. This video was by far my favourite, as he explained the flow theory in game design and broke it down for me to understand. It showed that flow state should be going on throughout the whole game, starting at the players' skill level and gradually increasing, but sometimes creating an anxious flow state for the player or adding spikes here and there in the flow. In my opinion, flow state is very important because it will determine how much time or how long the player spends playing the game, so flow state should very much be considered when designing a video game.
The articles this week were cool to read as well the most interesting one though was this study carried out on Game flow experience among Thai university students as the methods used and results they ended up getting was very cool to read about. I like studies because they show proof of things and show results that help out a lot.
In the future I am definitely going to check out more of these videos on this youtube channel because I very much enjoyed the video to watch this week.
| Image from www.gamedeveloper.com |
Project Progress
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