Sunday, October 17, 2021
Feedback Strategies
Saturday, October 16, 2021
Game Idea Research
The Game Idea that I would like to go with is my first idea that I came up with as I think this is a realistic goal and something that I would enjoy making because I like the whole concept of it.
Like I mentioned in my Game Brainstorm Blog I want this game to have a camera angle that's like the camera angle in Gta Chinatown wars which is a fully rotatable camera that is pointed down at the action. My game will be like an action arcade zombie game and it will either have levels or rounds the aim of the game is do survive the hordes of zombies that are chasing you and trying to kill you so you are basically a run and gunner and each zombie that you kill will earn you a currency called Brainbucks which will give you access to a store where you can buy guns etc I also want my game to look like a cartoon and have a cartoon theme to it this is just a brief overview of how I want the game to work and of course some things may be too complex to be included and that's okay they can be altered as my game is being developed.
Game Mechanics
- For my first game mechanic I want a camera angle that is top down and always shows the players actions from above during the game for the whole environment.
- I want a currency system put into the game where each zombie you kill rewards you with 1 Brainbuck to where you can then use in an item shop to purchase valuable items that will help you through the game.
- A possible levelling system where you can level up and possibly earn something when levelling up every-time as players like having a goal or objective to grind towards and it keeps them playing.
- Bigger and bigger zombie hordes as each round or level increases, I want the zombies to increase or at least get stronger in some way.
These are just a few game mechanics and at least the main ones that I would like in my game of course some might be a bit difficult to achieve right now so I may have to change some things around and that's okay because I have my game down in my head so I just have to create it the best way that I can.
Here are a few images that represent my game in some way as I couldn't decide on just one.
| Image from www.gamepro.de |
| Image from 2dgameartguru.com |
Resources that helped me during this writeup
- I found this video very informational on Camera angles in video games and learned a lot from it.
- This post was helpful when it came to game mechanics and the understanding of it.
Wednesday, October 13, 2021
Unity Tutorial 02
For the unity tutorial this week, I found it very fun to do because during the tutorial I learned how to make the car move by my own command, left, right, forward, and backward, and how to control the speed at which I wanted the car to go, which was very enjoyable to learn I also learnt how to clean up my coding section to make it neater and easier to navigate around which will prove helpful to me in the future.
In terms of difficulty, I was fine with doing the tutorial. It all went great, but when I did my first challenge, everything went well except for moving the propeller on the plane. But in the end, I got it working and it turns out I was just missing the rotate command and had a small V on vector3 but I fixed it up in the end and it felt very rewarding and I was relieved to complete it.
So overall, this week on unity was a success, and I’m looking forward to learning more about it next week because ever since i have started using unity I have really enjoyed it and learner new skills by completing these tutorials has helped me progress to where I am now as I feel like I am getting much more familiar with unity itself.
Tuesday, October 12, 2021
Game Elements
What are the qualities of Games?
As I went through this first article, I learned about the atomic elements of a game and also how to analyze a game from the designers' perspective and the players' perspective. It was good information to have, and it was also nice to know that I already knew a lot about the information in this article, as I am quite the gamer myself, and I have played many games over the years since I can remember, so reading this was like a recap for me, so as soon as I read it, I realized I already knew all of it, this was My favourite part of the article which was about analyzing a game. I liked that it took the perspective of both the designer of the game and the player of the game and went through different things to ask yourself if you are either one of them.
Introduction to Game Design: Prototype your game
This video was interesting to watch. I thought a great part of it was getting information from actual game designers themselves about how they would go about getting a prototype for a game and the different techniques and methods they would use to do so. With game design being the career path I want to take, this was a very informative video for me, and I liked what I learned.
This week's reading task was a nice introduction to methods of game design and ways of analyzing a game and different things you would think about, like the atomic elements of a game or how you would make a prototype for your game. These were all very useful and interesting topics covered, and this article was about Game Design Research and went in depth about it, which was great.
Image from ocw.mit.eduProject Progress
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