Showing posts with label Week 11. Show all posts
Showing posts with label Week 11. Show all posts

Tuesday, April 5, 2022

Project Progress

Image taken from unity project

For my project task this week it was really all about finishing up my 2D game and adding in the final touches for next week when I present my game and create a trailer for it so this week one of the main tasks that I did was adding in the graphics for my game I wanted to go with a medieval vibe and atmosphere because my game is based on a knight, so it only makes sense. What I did was search for free unity assets on the unity asset store and downloaded a package which I then imported into my unity project. After that, I created a tile map and got to work on adding tiles to my project and making it how I wanted with all the different tiles that were available from the package that I downloaded. 

Soon after making the game look how I wanted, I decided to add in some music to my game to create more of an atmosphere and feeling when playing it, so I then researched on the unity asset store again for free music tracks that I could add into my project and when I found a suitable package, I downloaded and imported it into my project, which I then added into my game. With having all of these things completed, I finally think that my game is ready and is fully playable. Yes, there are way more things that I wanted to add, but this is what I have done within the time that I have had and I am more then happy with what I have made and I look forward to presenting my game and also creating a game trailer for it in next week's tasks. Overall, so far I have enjoyed creating my game and I look forward to finishing up and finalising it during the next week of tasks.

Tuesday, December 7, 2021

Beta

My own image from unity

My project this week was more or less finishing up and adding in a few extra game mechanics that I was happy with, but I have run into two problems finishing up my game, which I would consider game breaking.

My first issue is that when the enemies are chasing after the player, they morph into each other after a while and become one enemy. I have tried box colliders and rigid bodies, but nothing seems to make them solid at all.

And my second issue is that my player has the ability to climb over objects and sometimes climb up the map walls if I run into them constantly, which is a problem that I have tried to fix and do research on, but nothing seems to be working unfortunately.

Apart from those issues my game has actually come along well and I have enjoyed working on it every week as it has been very enjoyable to do and of course there is more that I want to do with my game like character models , Scenery etc but I have so many assignments to do outside of multimedia so I am happy with At least getting the game mechanics down so if I can At least fix the two issues I talked about above then I would be happy with the outcome of my game because At least all of my mechanics are functioning properly.

Once I've resolved these two issues, I'll be able to record my 1-minute video of all of my projects, and maybe even after I finish this semester, I'll add more to my game because there's so much more that I'd like to do.

 

Unity Tutorial 10

For this week's unity tutorials, what I wanted to include in my game for the player is a flashlight that the player holds and light comes out of it to guide you through the level and so you can see the zombies that are chasing after you.

I researched quite a bit for this tutorial and ended up finding a nice and straight-forward tutorial on this YouTube video. My main aim for finding this tutorial was to find something that wasn’t so complex and one that I could at least learn from and somewhat understand because there are some tutorials that have too many complicated things, and considering I’m new to unity, I don’t see the point in doing complex tutorials that I don’t really understand, because I want to at least learn things when I do tutorials.

Overall, the tutorial ended up being a success and ended up looking great in my game and gave me the exact look that I wanted. It didn’t take too long to do, which is always a bonus because sometimes unity tutorials can be very annoying and take up a lot of time, and it’s always nice to do new tutorials and just see all the more that you can do in unity because there’s so much to learn and do in it.

My own image from unity

Games Testing

Image from cheeseorfont.com

This week's reading task was all about play testing games and how to go about it. A lot of the tips I actually already used during my game creation for my project. Play testing shouldn't be done only at the end of your game. I believe that play testing should be done throughout your creation, like when you have the main game mechanics down and then later on when you add new ones to see if they all work as intended, because that’s the main part of play testing. It's identifying problems that your game could have and then going through possible problems and fixing them the best way you can. Giving other people the ability to test your game is a great way of getting either feedback about the game or fixing game-breaking problems or mechanics. I like play testing because not only does it save you time at times, it can also teach you new things about fixing some game problems that you run into and can give you a better game development and design experience and make you better at putting yourself into the players' perspective, which is one of the main things to be doing, especially when game designing, as I have learned through precious reading tasks over this semester.

I actually learned about some things to do with my project with unity on this YouTube channel so the video during this reading task was very informative as I believe he explains things very well and you end up learning quite a good amount of information when watching his videos which is always a plus.

I enjoyed reading through this article as it went through 7 game testing techniques that are very useful and also went through some big risks in game testing which again was very informative.


Project Progress

Image from wallpaperflare.com This week is the final project task for my 2D game that I created and called Knight trials I had a lot of fun ...