For my project this week, it was all about piecing together my game and getting it started in unity. Since I already had my game design document done from the previous tasks, I already had a rough idea of how I wanted my game to look and play. What I first did was start my game by creating a 2D project in unity. I then started to research online and through the unity store for different images to use and tiles that I could use to start designing my game map. The fact my game is medieval, I was looking for a knight as the main character and then to have possibly goblins or witches as the enemy type, so I just kept on searching for these pixelated images until I found the right ones. I also wanted to have a good looking map environment, so my main goal was to have that medieval atmosphere by including dirt, grass, tree stones, etc and having them look a bit darker than normal to add a scary feel to the map overall. This week was just all about the research on my map creation, so I can get started on the coding after doing my overall design for the map and characters, because I feel with 2D games, it’s all about creating the map first, then having the characters function, or at least that’s how I prefer to start anyway.
So far, I feel like my game is coming along very well and last semester has really helped me in terms of planning the whole game and starting it. I remember all of this from creating my 3D game, so it’s great to know that last semester is making this game a lot easier to accomplish and also more enjoyable to do and more fun because of me being more experienced in creating my own game.
Image screenshotted on unity hub |
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