Wednesday, February 2, 2022

Tech Tip: Blog Profile

For this task I added a translation tool to my sidebar which enables the viewer to view my blog in a different language I feel tools like this are very helpful and that some viewers will appreciate it.

Online identity is important to think about and I've always been sophisticated when it comes to it as I dont use many social media platforms but yes online identity is important and should be thought about from time to time. 

My online identity will become more professional especially when I get my degree and get the job that I want. 

Tech Tip: Blogger Template

I chose a new theme layout for my blog I used the theme settings to make it look how I wanted which was very easy to navigate through so now my blog looks much better.

Tuesday, February 1, 2022

Planning


Image from questionpro.com

To start off this post the library tour by Lindsey was very helpful as I feel like I haven't utilized the library properly and would like to start doing that I like how she talked about refworks and that thought me more about it the library is a great space for getting work done in general and finding information from books to help you out with particular modules, this site for TUD library is very useful and helped me learn about how the library works back in my first year of this course.

I had a look and thought about it and the topic that I decided to cover for my book is going to be 

Professional Players

What is e-sports? 

What is its history?

Achievements and Competitive components involved with gaming

This could change around somewhat if I think of other things but I like this topic as esports has always been an interest of mine.

My favorite sort of research strategy is a step by step checklist where I break down my topic and sub topics and research on them individually and make a list of everything that I am interested in including during my research and then ticking the steps and stages off I enjoy this as its always been something I like when it comes to researching its what works best for me anyway and keeps my research organised and insuring I find everything that I need.

The matrix method seems interesting I like how organised it is and really plans a whole structure for your research which is very important in my opinion especially for keeping track of everything.

Ref-works is a great tool for citation management and is something that I have been using since I started this course and I will continue using it because its important to have good citation in your work and giving credit where credit is due.

As per similar to the matrix method I have organised folders on my PC in a multimedia folder with named folders so I know where everything is and I have also downloaded the arts review matrix spreadsheet so I am ready to start my research.

These are some links to things that I found useful and interesting while looking up research strategies and citation management.

https://library.leeds.ac.uk/info/1404/literature_searching/14/literature_searching_explained/4

https://guides.library.ucsc.edu/writing/cite_sources#:~:text=A%20citation%20identifies%20for%20the,References%20or%20Works%20Cited%20list.

Tuesday, December 7, 2021

Beta

My own image from unity

My project this week was more or less finishing up and adding in a few extra game mechanics that I was happy with, but I have run into two problems finishing up my game, which I would consider game breaking.

My first issue is that when the enemies are chasing after the player, they morph into each other after a while and become one enemy. I have tried box colliders and rigid bodies, but nothing seems to make them solid at all.

And my second issue is that my player has the ability to climb over objects and sometimes climb up the map walls if I run into them constantly, which is a problem that I have tried to fix and do research on, but nothing seems to be working unfortunately.

Apart from those issues my game has actually come along well and I have enjoyed working on it every week as it has been very enjoyable to do and of course there is more that I want to do with my game like character models , Scenery etc but I have so many assignments to do outside of multimedia so I am happy with At least getting the game mechanics down so if I can At least fix the two issues I talked about above then I would be happy with the outcome of my game because At least all of my mechanics are functioning properly.

Once I've resolved these two issues, I'll be able to record my 1-minute video of all of my projects, and maybe even after I finish this semester, I'll add more to my game because there's so much more that I'd like to do.

 

Unity Tutorial 10

For this week's unity tutorials, what I wanted to include in my game for the player is a flashlight that the player holds and light comes out of it to guide you through the level and so you can see the zombies that are chasing after you.

I researched quite a bit for this tutorial and ended up finding a nice and straight-forward tutorial on this YouTube video. My main aim for finding this tutorial was to find something that wasn’t so complex and one that I could at least learn from and somewhat understand because there are some tutorials that have too many complicated things, and considering I’m new to unity, I don’t see the point in doing complex tutorials that I don’t really understand, because I want to at least learn things when I do tutorials.

Overall, the tutorial ended up being a success and ended up looking great in my game and gave me the exact look that I wanted. It didn’t take too long to do, which is always a bonus because sometimes unity tutorials can be very annoying and take up a lot of time, and it’s always nice to do new tutorials and just see all the more that you can do in unity because there’s so much to learn and do in it.

My own image from unity

Games Testing

Image from cheeseorfont.com

This week's reading task was all about play testing games and how to go about it. A lot of the tips I actually already used during my game creation for my project. Play testing shouldn't be done only at the end of your game. I believe that play testing should be done throughout your creation, like when you have the main game mechanics down and then later on when you add new ones to see if they all work as intended, because that’s the main part of play testing. It's identifying problems that your game could have and then going through possible problems and fixing them the best way you can. Giving other people the ability to test your game is a great way of getting either feedback about the game or fixing game-breaking problems or mechanics. I like play testing because not only does it save you time at times, it can also teach you new things about fixing some game problems that you run into and can give you a better game development and design experience and make you better at putting yourself into the players' perspective, which is one of the main things to be doing, especially when game designing, as I have learned through precious reading tasks over this semester.

I actually learned about some things to do with my project with unity on this YouTube channel so the video during this reading task was very informative as I believe he explains things very well and you end up learning quite a good amount of information when watching his videos which is always a plus.

I enjoyed reading through this article as it went through 7 game testing techniques that are very useful and also went through some big risks in game testing which again was very informative.


Friday, December 3, 2021

Unity Tutorial 09

For my project, I wanted to give my player basic movement options in the game and there were certain techniques I remembered but some that I didn't, which is understandable because it is hard to remember everything from Unity, especially being new to it, so I chose a YouTube tutorial on basic player movement for beginners. I didn't want to search for anything complex because I wanted to learn and revise what I have potentially already done through the unity tutorials. The person in the video explained it very well and went through it step by step, and I actually learned quite a lot from it rather than just copying and pasting things and not getting any learning experience at all. My goal for my project overall is to actually learn about my capabilities in unity and also learn new methods and techniques to further my skills in unity, because I am still new to unity and there’s so much that I have to learn and master, so this project has taught me a lot, and that’s why I’ve enjoyed it so much. Being able to add our own things into it and look up help videos when we are stuck is very helpful and a great learning experience overall. 


Image from Youtube.com

Project Progress

Image from wallpaperflare.com This week is the final project task for my 2D game that I created and called Knight trials I had a lot of fun ...