Tuesday, April 26, 2022

Project Progress

Image from wallpaperflare.com

This week is the final project task for my 2D game that I created and called Knight trials I had a lot of fun creating a 2D game as it was new to me because I had only worked in 3D unity before so it was interesting to see the differences between them and having an understanding about how 2D games function compared to 3D games I will admit some parts of creating my 2D game was tough but I persevered and got it done and I am happy with my end result I created a game trailer for my game which I enjoyed doing and now it’s all done overall this 2D game was fun and interesting to make I have learned a lot using unity from this module and I am happy with what I have learned so far I feel like coding is something that you constantly need to learn and will take a long time to master but to Atleast get the basics down you can then progress to learning more complex coding to achieve more in unity but what I have learned so far has been great and I feel in the future I look towards expanding my knowledge in unity or even game design in general because it’s something I am very interested in and want to keep learning more and more about so I enjoyed making my game and I am happy with how it turned out.

Doing : Reading 12

So this is the last reading task for multimedia development semester 2. I have finished all of my book chapter and added all the finishing touches necessary by reflecting on feedback given to me by my peers and finding out how to improve by doing some research online. I have to say that I have enjoyed this book making process. I'm not really into writing books or book chapters but it’s enjoyable when it’s a topic that you have an interest in because you can end up learning a lot from it or taking an interest in the topic even more than before. The whole process of the creation of my chapter was good and organised considering we had week by week tasks to do for our book, so I was constantly adding and improving things in my book. I like having a plan or a schedule knowing when I will get things done as it helps by keeping me motivated and doing different things every week for my book chapter. It was also helpful receiving feedback and giving feedback by looking at my peers' chapters and giving honest and somewhat critical feedback. Overall, I enjoyed creating my chapter for the book and look forward to seeing all of our chapters come together to create the book. I had fun during this module of this semester completing the reading tasks and finally having a finished chapter of the book.

Image from keepcalms.com


Tuesday, April 5, 2022

Project Progress

Image taken from unity project

For my project task this week it was really all about finishing up my 2D game and adding in the final touches for next week when I present my game and create a trailer for it so this week one of the main tasks that I did was adding in the graphics for my game I wanted to go with a medieval vibe and atmosphere because my game is based on a knight, so it only makes sense. What I did was search for free unity assets on the unity asset store and downloaded a package which I then imported into my unity project. After that, I created a tile map and got to work on adding tiles to my project and making it how I wanted with all the different tiles that were available from the package that I downloaded. 

Soon after making the game look how I wanted, I decided to add in some music to my game to create more of an atmosphere and feeling when playing it, so I then researched on the unity asset store again for free music tracks that I could add into my project and when I found a suitable package, I downloaded and imported it into my project, which I then added into my game. With having all of these things completed, I finally think that my game is ready and is fully playable. Yes, there are way more things that I wanted to add, but this is what I have done within the time that I have had and I am more then happy with what I have made and I look forward to presenting my game and also creating a game trailer for it in next week's tasks. Overall, so far I have enjoyed creating my game and I look forward to finishing up and finalising it during the next week of tasks.

DeltaTime

Image from unity.learn.com


This weeks first coding task was about the Delta time function which i remember using during some of the unity tutorials making games and was good to watch a video on how it works just gaining more knowledge on it because I didn’t fully know everything on what it does so this was a good coding task to do.


OnMouseDown

Image from unity.learn.com

For the second coding task this week it was about the OnMouseDown function which i don’t think I have actually ever used before so this was new to me which I enjoyed because as I have been saying i want to keep expanding my knowledge of coding so I try to pick coding task I would like a recap on or ones I have never heard of before so this was good to learn about.

Doing : Reading 11

This week's reading task was all about adding the finishing touches to my chapter of the book, which overall has turned out well. I completed my chapter based on feedback and research online, as my chapter flows well and is laid out in a good way to keep the reader interested and engaged. I feel with our weekly tasks, we were always adding different things into our chapter every week, which made it a lot easier to complete, as we done some things weekly so it has all come together now, which is great. I am happy with how my whole chapter has turned out and I feel the feedback I was given sounds like my peers also enjoyed my chapter, which is always a plus. So overall I enjoyed making my chapter of the book. The topic that I did I have always had an interest in so it was great to learn more about it and look more in depth as I never got the opportunity before, so now I have learned a lot about my topic on top of learning how to create a good book chapter. I enjoyed the process of creating my chapter and have also enjoyed seeing everyone chapters come along as it was nice to see how people went about the layout etc.

Image from keepcalms.com

Project Progress

Image taken from unity project

For the project task this week, it was all about having my first playable for my project put together, which I did, and my game is going well so far. I switched up a few things compared to last week, so at first I wanted to make my 2D game a top down view, but I then decided to go with a platformer like the likes of Super Mario Bros. because I liked the idea of it and wanted to try it, so I made my first playable I put my character into my game and gave it the ability to move left and right, as well as jump around and turnaround. I gave the player all of the movement options necessary for my game. I then created platforms for the player to jump on. As it’s the first playable created, I wanted to focus on player movement and a basic level design to start as my foundation. Then during the next few weeks, I will add in more level design and gameplay mechanics etc, but so far my game is going well and I am enjoying the creation of my 2D game and am excited to see how it turns out as I improve it over the coming weeks. Creating a 2D game so far I have noticed it is much easier than a 3D game in some aspects, which I like because that means I can focus a lot more on my ideas and how I want the game to function while also being able to polish my game and make it what I want and how I want it to look. It’s cool to see the differences in game creation on Unity comparing 2D to 3D and what differentiates them from one another in terms of how they are made and how different they look. I have always liked 2D in terms of the retro cartoon side, and 3D is, of course, more modern and has a better graphical look and a lot more perspective. My game so far is going well, and I am enjoying the process.

Look At

 

Image from learn.unity.com

This coding task tutorial was all about the Look At function and how it works and what way that you can use it which was useful to recap over as I learned more on it and how to properly use it which is always a plus and helps in the long run learning and remembering coding.

Destroy

 

Image from learn.unity.com

Another one of this weeks coding tasks was all about the Destroy function what ways you can use it and what it does for the game I have actually used this function a good bit from what I remember and was good to know I remember how its used and how it functions.

Doing : Reading 10

Image from linkedin.com

For this week's reading task, it’s all about making our own author bio for our chapter and then our thoughts on the chapter that I have done and also adding some images into our book chapter.


Author Bio

My book chapter talks about what esports is and the history of it, explaining how it came about when it all started, then showing examples of esport game types and events that have happened, and also how much revenue it’s brought in over the years, and how it keeps on growing year by year. 


My thoughts on the chapter that I have done is that I am very happy with how it’s turned out and I have received great feedback from my peers about my chapter, which shows me that I have done a good job with how I wrote it and the research that I have conducted. From doing my research and writing my chapter, one of the most important things I have learnt is the way that you wrote it and how it’s all laid out. I believe it’s important to have appropriate paragraphs and spacing to keep the reader interested in reading. It's also important to have a proper introduction and conclusion to start and finish off the chapter. I have learned a lot by making my chapter and receiving feedback for it, and I am happy about how it’s turned out. I have made good changes to my chapter and believe that I have it how I wanted and also what other people wanted in terms of the feedback that I was given. I also think it’s important for you to be happy with it, but at the same time, adjust it accordingly to how other people might like it too.

Tuesday, March 22, 2022

Activating GameObjects

 

Image from learn.unity.com

And for my second coding task this week it was about activating gameobjects and different ways to handle them this was for this tutorials I was glad to see that I actually knew most of it already which is progress because with most of these tutorials they are still a learning curve for me and knowing that I actually remember this was great over my time using unity so far I have learnt so much about coding and using unity in general which is great.

Enabling and Disabling Components

Image from learn.unity.com

For this coding task I learnt about Enabling and Disabling components via the script during runtime this tutorial I knew about a fair bit already but as always with these tasks I like to learn about coding more times over and over just so I can get used to it and have more of a chance remembering it going forward so these tasks are always a useful thing to do.

Doing : Reading 09

 

Image from firewalls.com
For this week's reading task was another week of reviewing and adding finishing touches to my research topic. I first reviewed two of my peers' research topics and added comments to them accordingly. It was nice reading what some of my classmates have researched and I actually learned some things after reading them, which is great. Also, seeing loads of comments in the Google doc is good. It’s interesting to see the advice and compliments everyone is giving to each other's research. The comments I received I am very happy with as they left compliments about my work and seemed to enjoy reading my research and learn some things from it, which is what I wanted my research to do. I wanted it to include the information I wanted in an organised way but also keep the reader interested and, hopefully, by the end of it, they will learn a thing or two from it. So from the comments that were left on my work, it’s good to see that I seem to have gotten that across. I like the comment system that is in these tasks because it allows me to improve my work and understand what people like about it while, I also like being able to give people feedback on their work as well, so overall, this week's reading task proved to be useful and helped out.

Wednesday, March 9, 2022

Project Progress

For my project this week, it was all about piecing together my game and getting it started in unity. Since I already had my game design document done from the previous tasks, I already had a rough idea of how I wanted my game to look and play. What I first did was start my game by creating a 2D project in unity. I then started to research online and through the unity store for different images to use and tiles that I could use to start designing my game map. The fact my game is medieval, I was looking for a knight as the main character and then to have possibly goblins or witches as the enemy type, so I just kept on searching for these pixelated images until I found the right ones. I also wanted to have a good looking map environment, so my main goal was to have that medieval atmosphere by including dirt, grass, tree stones, etc and having them look a bit darker than normal to add a scary feel to the map overall. This week was just all about the research on my map creation, so I can get started on the coding after doing my overall design for the map and characters, because I feel with 2D games, it’s all about creating the map first, then having the characters function, or at least that’s how I prefer to start anyway.

So far, I feel like my game is coming along very well and last semester has really helped me in terms of planning the whole game and starting it. I remember all of this from creating my 3D game, so it’s great to know that last semester is making this game a lot easier to accomplish and also more enjoyable to do and more fun because of me being more experienced in creating my own game.

Image screenshotted on unity hub

Tuesday, March 8, 2022

Update and FixedUpdate

Image from learn.unity.com

The second coding task this week went over update and fixedupdate coding which is something I remember using quite a lot in during semester one making my 3D game and during the tutorials learning how to use unity this is a very useful bit of code and can help you out a lot when creating a game in unity. 

Awake and Start

Image from learn.unity.com

This week during the first coding tasks it went over the Awake and start coding for unity I remember doing these and learning about them before but I hadn't fully remembered it so this was a good recap and well needed so overall I liked doing this coding task and it was explained very well in a short amount of time which is always a bonus.

Tutorial 07

Image from conceptartempire.com

The tutorials this week were basically all about adding and finalising things for Rubys 2D adventure which I enjoy doing I like adding in the finishing touches so for the first tutorial it was all about Audio like adding in audio clips background music and sounds etc this was fun to do because it feels like last weeks task as in adding life to the game because in my opinion sound for video games is important and you should always try to include Atleast some sound effects or Atleast music into the game and of course I then had to edit scripts to make the sounds function properly in the game I then looked out how to check the minimum and maximum distance that you can heard sound in the game and fixing attenuation then in the final tutorial for this whole game is basically adjusting settings like building the game and running it for a certain platform which a lot of this I already knew from last semester when creating my own game. Overall I enjoyed learning about 2D unity and expanding my unity and coding knowledge. Some things were confusing, but that’s okay. It was interesting to see the differences compared to 3D unity, and it was a good learning experience. I look forward to creating my own 2D game, which I am already in the process of.

Doing : Reading 08

This week's reading task was all about making an introduction and a conclusion for our research topic. I first started off by watching all of the videos included in the task and then I did my own research online about how to write an introduction and conclusion and what the best way is to approach them both, making sure you write them properly because they can sometimes be mixed up or sometimes you can write them in a similar way, which is wrong because they are basically an intro and an outro, two different things altogether, so watching the videos for the task and researching online helped me a lot for creating them, and I feel like I made a good introduction and conclusion for my research topic which I then updated in the Google docs to finish off this weeks task. Overall this task benefitted me a lot because I done my own research and learned how to create an effective introduction and conclusion, which will benefit me in the future when something like this comes up again where I need these skills to create something. That’s what I did for this week's reading task, and it seems as though my research topic has come along well with now having an intro and outro and my overall piece.

Image from www.eauk.org

Thursday, March 3, 2022

Scope and Access Modifiers

This tutorial was all about Scope and Access modifiers in unity I am so far enjoying these coding tasks and discovering a lot more about the unity interface and coding in visual studio I will admit the coding part is not easy but I am intrigued and want to learn as much about it as I can because I like coding and am determined to improve bit by bit overtime.

Image from learn.unity.com

Loops

Image from learn.unity.com

In this coding task tutorial I learned about creating different types of loop coding which is something in coding that I have actually never heard of before so it was good to learn about and now know what multiple loops do and its cool to compare unity coding to video games that I have played before in terms of comparing the coding to actions that happens in them its so cool to see how they achieve that even though for huge games the coding is definitely more complex nonetheless.

Project Progress

Image from wallpaperflare.com This week is the final project task for my 2D game that I created and called Knight trials I had a lot of fun ...